score: 0 hatchet_present: false -- You wake up on top of a haystack, pain throbbing throughout your body. You look to your left and your right, you see nothing. However, you look down and see water slowly rising. Your knee is dislocated and you can't swim. You must make a decision, or else face death. Your score is: {score} >[[Get up and snap your knee back into place-> The Swamp]] >[[Lay down and go back to sleep->Drowned...]]score: score +1 hatchet_present: false -- After relocating your knee back into it's socket, you step into the marshy landscape. The water is still rising, but at a slow pace. You see a house off in the distance, a promising hill of to your right, and a seemingly abandoned car. What will you choose? >[[Go to the house->The Safe Haven]] >[[Go to the right->The Sanctuary]] >[[Go to the car->Eaten Alive]] Your score is: {score} score: score -3 hatchet_present: false -- Well what did you expect? You chose to lay down in rising water, of course you are going to die. Try to pick a better path next time! You score is: {score}score: score +3 hatchet_present: false -- You make it to the house and enter it, it is plenty secure and has lots of food and water. You meet your first friend, Adrian, who shows you around the house. You and him go back down to the basement and get fortified to defend against the zombies. You can choose to fight or run to the sewer outside. What will you choose? Your score is: {score} >[[Fight!->The Gunfight]] >[[Flee!->The Waterways]] score: score +2 hatchet_present: false -- You make it to the top of the hill and look at the amazing skyline, and wonder "how much better could this get?" However you see a horde of zombies at the bottom of the hill, so you go get some food and water from this sanctuary and set out away. You can go towards a sewer you see on the ground, a cave in the distance, and the house you didn't go to originally. Choose wisely. Your score is: {score} >[[Go to the sewer->The Waterways]] >[[Go to the cave->The pitfall]] >[[Go to the house->Glory Death]] score: score -3 hatchet_present: false -- In a quite scary turn of events, the seemingly "abandoned car" was actually inhabitated with a troop of zombies. They chase you down and tear you up into pieces. Not the best way to go is it? Better luck next time! Your score is: {score}score: score +2 hatchet_present: false -- You jump in the sewer and float down the vivace water. You begin to feel scared and feel goosebumps all around. You see a ladder up ahead you can stop at, and it seems to have a chest at the top. The flowing water however seems to go straight ahead for a while. What will your choice be? Your score is: {score} >[[Go up the ladder->THE ARENA]] >[[Go straight ahead->WATERFALL!!!]]score: score -3 hatchet_present: false -- Unfortunately, You enter the cave and loose your footing. You take a hard tumble and land on a sharp jade spike which pierces through your chest. Better luck next time! Your score is: {score}score: score -3 hatchet_present: false -- Sadly, in a bad turn of events the zombies sneak up on you and Adrian, you kill the first wave, but can't handle the second. One after the other you fall, and become a feast for the zombies. Your score is: {score}score: score -3 hatchet_present: false -- You are on your way to the house when a horde of zombies sneak up on you and ambush you. You fight your hardest and kill them all, but you were bitten in the fight and become one of them. May God rest with your soul. Your score is: {score}score: score +5 hatchet_present: true -- You enter into a open ampitheater like area, you see the chest and open it. You find a hatchet. In front of you a gate opens slowly, and a tiger appears. You see another open gate which is slowly closing, you can either fight or flee. Your choice, your fate. Your score is: {score} >[[Fight!->Eradicated]] >[[Flee!->The EXIT]]score: score -1 hatchet_present: false -- As you free fall rapidly down a pit, you hit a spike of dripstone and get injured. You were so close, yet so far. You can either try and limp towards the light, or bleed out, your choice. Your score is: {score} >[[Go towards the light->The EXIT]] >[[Bleed out->Death...]]score (hatchet_present): score + 10 score (!hatchet_present): score - 10 -- [If hatchet_present] Congrats! You find a hallway blocked by wooden bars, and break it with your hatchet. You succesfully have beaten my twine challenge. GAME OVER! YOU WIN! Your score is: {score} [Else] When you reach the light you see a hallway covered by boards. You don't have anything to break it with and end up bleeding out after all. Sad, but the end. GAME OVER! DEATH. Your score is: {score} score: score -5 hatchet_present: false -- Well I mean, guess you wanted to die. Restart and pick the outher route next time, ok? Your score is: {score}score: score -7 hatchet_present: false -- As you fight with the tiger, you lose your hatchet and are destroyed by the deafening blows of the tiger. Sadly, you die and it ends. Better luck next time! Your score is: {score}